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How To Stop Ash Blossom

With the release of Lightning Overdrive and the speculative banlist changes, many players have picked up Tri-Brigade Zoodiac as their master competitive deck. As a control-focused deck that can with OTK capabilities, the deck is a huge annoyance to those who are not 100% familiar with their mechanics. For those who struggle to beat them, this may be the guide for you. In this article, "Tri-Brute" will refer to Creature, Beast-Warrior, and Winged-Animate being monsters.

This article was written before the July banlist annunciation. While the Zoodiac engine will change without Drident, about aspects of this deck will remain true.

Table of Contents

  • Table of contents
  • What are Tri-Brigades?
  • How do Zoodiacs Fit in Tri-Brigade?
  • What Are Tri-Brigade's Weaknesses?
    • Know the Standard Extra Deck!
    • When and Where to Use Handtraps
    • Handtraps to Halt Resources
    • Other Notable Cards that Exploit Tri-Brigade
  • Extra Tips
    • Call up Which Links were Link Summoned!
    • Do Not Ignore Rugal
    • Droll & Lock Bird
  • Conclusion

Table of contents

  • What are Tri-Brigades?
  • How do Zoodiacs Fit in Tri-Brigade?
  • What Are Tri-Brigade's Weaknesses?
    • Know the Standard Actress Deck!
    • When and Where to Utilize Handtraps
    • Handtraps to Halt Resource
    • Other Notable Cards that Exploit Tri-Brigade
  • Extra Tips
    • Call back Which Links were Link Summoned!
    • Do Non Ignore Rugal
    • Droll & Lock Bird
  • Conclusion

What are Tri-Brigades?

Tri-Brigades are infamous for their ability to crook out Link monsters. Every Tri-Brigade principal deck monster is capable of this power. Withal, they need resources in the GY to blackball in guild to special their link monster. This is normally fulfilled past most of the Tri-Brigades' secondary result.

Tri-Brigade Fraktall and Tri-Brigade Kitt act as an archetype Foolish Burial, except that they cannot transport another re-create of themselves. Typically, they will transport Tri-Brigade Nervall, who searches for any other Tri-Brigade. The well-nigh standard opening play is to activate Fraktall to send Kitt, and Kitt sends Nervall for a search. The final Tri-Brigade monster is Tri-Brigade Kerass, who acts equally an extender by discarding whatever Tri-Beast monster.

Finally, their infamous Trap card Tri-Brigade Revolt revives any number of Tri-Beast monsters (banished or in GY) and performs a Link summon for a Tri-Brigade Link monster. Revolt is responsible for triggering multiple furnishings while allowing more than resource to be banished next turn. This trap is searchable past Tri-Brigade Bearbrumm the Rampant Rampager and is a staple backrow of every Tri-Brigade board. Almost every time Revolt will summon a Tri-Brigade Shuraig, the Ominous Omen to banish whatsoever card on the field and accumulate resource. Shuraig banishes any card when summoned, or when any Tri-Beast monster is special summoned to its field. This makes it more difficult to allurement out the disruption while trying to remove it in the aforementioned plow. Shuraig can then search if it hits the GY, providing easy follow-upwardly.

The force of the deck not only comes from the ability to cheat out Link monsters, but their pocket-sized and incredibly resourceful archetype creates space for additional cards like handtraps and trap cards.

How practise Zoodiacs Fit in Tri-Brigade?

The Zoodiac engine is tiny but impactful as an engine. The engine typically consists of 1 Zoodiac Ratpier, Zoodiac Ramram, Zoodiac Barrage, and Zoodiac Whiptail. Some lists include Zoodiac Thoroughblade in case they open up multiple Zoodiac monsters. Although the engine is only 4 cards in the main deck, it is easily attainable due to draw cards, Shuraig, and Fire Germination – Tenki.

The Zoodiac engine acts every bit instant removal in the class of Zoodiac Drident and/or Divine Arsenal AA-ZEUS – Sky Thunder. They also deed as resources for the Tri-Brigade furnishings. Normal summoning Ratpier alone contributes ii-3 monsters on the board for more plays. The 3 roles of the engine are removal, extension, and additional resources.

What Are Tri-Brigade's Weaknesses?

The deck is stiff and resourceful, but its linear playstyle makes it easier to play against. Preventing gratis resources can force Tri-Brigades to just pass with only their nonarchetypal cards to disrupt the opponent. However, this method produces a coin-flip event. Negating Fraktall or Nervall tin end their plough, but an extension with Kerass can play through it. Information technology is similar to negating Aleister the Invoker and praying the opponent didn't open Invocation. Thankfully, there are other methods to disrupt the deck.

Know the Standard Extra Deck!

It is imperative to know the deck to beat the deck. Knowing what y'all are dealing with allows you to consider your next plays and even predict your opponent's plays. Here is the standard Tri-Brigade Zoodiac Extra Deck:

Memorizing the Link Rating on each Tri-Brute Link is important. Every link except Apollousa, Almiraj, and Accesscode can be cheated out by a Tri-Brigade monster. With general Actress Deck knowledge, you tin expect certain monsters just by checking the GY. Preparing for notable disruptions such as Shuraig and Double Dragon Lords is very important.

When and Where to Use Handtraps

Preventing the main deck Tri-Brigades from cheesing out Link monsters is one of the most effective ways to tedious the deck. The most mutual way is through Artifact Lancea. Banishing is the chief source of their plusses, whether it be through the Tri-Brigade monsters or through Pot of Desires. In the instance of Artifact Lancea, it is nigh wise to concur the Lancea until a Tri-Brigade monster is summoned with the correct amount of resources in the GY. Outset, this plays around the ever-and so-pop Psy-Framegear Gamma that is in these decks. Second, keeping rails of resources allows you to decide if the Lancea is worth the activation or not. For example, the Tri-Brigade player may start the play with Kerass effect sending a Tri-Beast to Special Summon. In that location'due south no demand to Lancea just still when in that location is only 1 monster in GY.

Space Impermanence and Effect Veiler are returning and do very well against this deck. Simply chain it to the activating Tri-Brigade on field and resources will exist banished for nothing! Preference of these handtraps depends on the deck. A deck like Drytron may prefer Veiler because it is a level ane for Drytron Mu Beta Fafnir while some decks may like Impermanence to play around Triple Tactics Talent. However, assume any set spell/trap to at to the lowest degree be Defection, and prepare for potential follow-up on your plow.

Handtraps to Halt Resource

Piling advantage and resources are the deck's greatest force, so naturally Droll & Lock Bird is effective against the deck. Information technology tin punish Tenki and Desires. All the same, information technology is almost weak when used after Nervall, since that is the merely search they truly appreciate. Droll is punishable by Psy-Framegear Gamma, simply it is notwithstanding worth activating. Gamma and Driver typically stay on the field but to become banished because of the Tri-Brigade restriction.

Ash Flower & Joyous Springs is weaker simply still constructive. If lucky, it can completely cease a plow by negating Fraktall or Nervall. At the very least, it negates Desires. However, do not look a single Ash Blossom to completely stop a turn one.

While D.D. Crow is very weak against the deck due to Defection, Ghost Belle & Haunted Mansion crushes Defection and cuts off a large amount of follow-up. However, many Tri-Brigade boards have an Apollousa, so she must be dealt with showtime if you wish to employ Belle. While impactful on their almost powerful card, it'south non really worth the slot.

Other Notable Cards that Exploit Tri-Brigade

One oftentimes disregarded attribute of the deck is that there is zero built-in protection in the deck (Almiraj hardly counts). The only negate is Apollousa and sometimes Solemn Judgment. Therefore, strong spell effects are efficient in killing the Tri-Zoo deck. Mystic Mine has resurged in slowing the game downwardly until the Tri-Brigade player can describe into Twin Twisters. Lightning Storm is a fantastic card in clearing heavy backrow variants of the deck or can immediately deal with Apollousa and other monsters.

Practice note that the meta is constantly adapting and shifting. Because of players exploiting the flaws of the deck, Regal Order and Anti-Spell Fragrance are counterplayed to regain the advantage. Favorite side cards to beat the meta are subject to change.

This cannot exist stressed plenty and should honestly be the focus of the topic. Monsters summoned by Tri-Brigade effects are not proper Link summons, and thus cannot be revived off of Tri-Brigade Revolt. Continue rail of the opponent's banished link monsters or in the grave. Catching a misplay may just win you lot the duel!

Do Not Ignore Rugal

Tri-Brigade Rugal the Silver Sheller may not seem to practise much likewise revive a monster and occasionally drop ATK, but that revive allows information technology to turn into an Accesscode Talker next turn if ignored. Normal summon the Tri-Brigade, activate its effect to summon Shuraig, then link Rugal and the normal summon for a 5300 ATK Accesscode resulting in 8300 damage with multiple removals. This is the bread and butter OTK that nigh control decks wished they had.

Equally an additional note, attack Rugal concluding if possible to forbid the ATK drop. This is very easy to play around because Rugal'southward revive can only activate during the opponent'due south Main Phase.

Droll & Lock Bird

This role is often overlooked, but if a Tri-Brigade histrion Drolls you, retrieve that it affects both players that turn. This cuts off any Nervall or Shuraig search from Revolt. Breaking their lath through Droll volition virtually times put you on the high ground.

Conclusion

Hither are some of the many useful tips in defeating i of the best decks of the current format. Of grade, the deck is meta for a reason; most times yous will need more than than but side cards to trounce the deck. Matchups, management of cards, and luck all play a part in beating whatsoever deck.

Source: https://ygoprodeck.com/tips-to-beat-tri-brigade-zoodiac/

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